Saying Goodbye to Whim, Lessons Learned
A few months ago, we introduced our first app, Whim. Aside from an initial influx of ~420 users, likely attributed to the (awesome) press Whim received on TNW, growth and usage has been somewhat stagnant. Long story short, we've decided to shut down the Whim servers and focus on some new projects. I'd like to share some hard-earned personal insights with other entrepeneurs who may be considering launching their first app.
Choosing a Name
As trivial as it seems, chosing a name is unquestionably one of the most difficult tasks we faced in the development of our product, and one that helped put a nail in the Whim coffin. After changing names 3 times or so before launching with "Whim", we discovered (through a nice C&D) that Whim had actually been trademarked since the last time we checked. I won't go into the legalities, but it made strategic and legal sense to stop using "Whim", this may not be true in all cases, based on the strength of the trademark. Heres some tips on chosing a name:
1) Is it trademarked? While checking out name ideas, make sure to do a trademark search, even after deciding and some time has passed. In addition, make sure to trademark your name as soon as possible if it isn't already trademarked.
2) Is it available in the App Store? This seems obvious, but make sure to search the app store for apps using the name already. In our case, Whim was somehow taken already when we went to submit, although it wasn't published in the app store. You can probably submit early and just not publish your app to reserve your name.
3) What about a domain? My opinion is that domains for mobile apps are much less important than domains for web apps, unless there's a major web component to the mobile app. If a top-level domain is already taken, don't let that stop you. Some variation of get_____.com or _____app.com works just fine.
4) Techniques/Tools: Name generation is a funny thing. I've tried quite a few techniques to elicit names ideas. First, make sure you have a really good idea about the "feel" of your brand. Should it feel accessible? If it was a gender, which would it be? If it was an animal, what would it be? This excersise helped a lot in coming up with our name. Next, determine some of the overlying themes of your app (ex. Meetups, Spontinaety, Proximity, Communication) and write as many related words you can think of for each category. I use rhymezone's related words feature to help find related words, it works pretty well even with it's primative design. All of this helps, but sometimes the best names just come to you in the shower or while doing dishes.
The Launch
After months of beta testing Whim with < 100 friends using ad-hoc builds, we were ready to go.
I wish we submitted to the App Store, much much earlier. iOS beta testing with ad-hoc builds is not optimal, yes, even with TestFlight, it's a shitty process. There's a few tricks you can employ to limit access after the app is approved. One clever trick I've seen is charging a super high price for the app and giving out access codes. Another thing you can do is limit access after the app is approved using some web service flag or whatever. I'm pretty sure Apple does not smile upon this, but it'll work. Our friends at Yobongo limited access by geographic region for quite some time.
If you're building a social app, consider launching in private beta. This changes the motivation from getting traction as quickly as possible to building the most engaging, useful app possible.
Sharing As a Focal Point
One of Whim's greatest fatal flaws was it's focus on sharing plans. Sure, it's easy to just say what you'd like to do and publish to your social networks, but incentivising people to do that is difficult. Sharing/creating a Whim was what drove almost the entire ecosystem. Mark Hendrickson from Plancast provides some great insights about the difficulty surrounding social event sharing in his post on Techcrunch The Uphill Battle Of Social Event Sharing: A Post-Mortem for Plancast.
Pay Attention to What Works
Just before we launched, we threw in a wildcard feature: notifications when friends open the app "nearby". Admittedly, our definition of nearby was too broad (< 4 miles, changed to < 2 miles). A few people found this annoying because in a dense city like SF, 2 miles isn't really nearby. However, this was a passive, low-friction way of communicating to friends around me that I'm looking for something to do, since I opened up this meetup app. We saw this notification actually drive friends to open the app, which then drove their friends to open the app, etc. Given that you can't really action on a nearby notification, they didn't really lead to engagement and this activity tapered off a bit. This one small, last minute wildcard feature actually lead to the project(s) we're focusing on today.
Know What You're Good At
Throughout my professional career, I've been focused on the engineering side of things, but I've always maintained a respect and appreciation for design. My co-founder and I are both engineers, but I decided to play the designer role for this app as well. I don't regret doing this because it helped me evolve as a designer, but I do think it held up development quite a bit while I was getting over the n00b designer curve. Luckily, I have some great designer friends who'd help with feedback and direction, but it was time consuming and difficult to do along with iOS development.
For our next app, I enlisted a good friend of mine, Sean Nelson to help with the overall look-and-feel of the app and help with various UI elements. Doing so reduced the time to build our next product significantly. Given the time constraint we had < 2 months, by SXSW, this was a wise decision.
I do advocate cross-functionality, if you're up for the challenge, be a designer and a developer, but be realistic about time and resources.
Why Are We Doing This?
When you sacrifice an income, sleep on your co-founder's couch, face enormous uncertanty and ooze blood sweat and tears for your product, you have to ask: why are we doing this? Personally, I live to build things that better the world around us. I've worked full-time at agencies where a developer is a resource and not a person, and I've worked at awesome startups, namely Foodspotting, where I adored my coworkers and the product. Even in the best of times, I was working on side projects (banned by said agency at the time btw) and itching to work on my own interesting projects full-time. It was just a matter of time before I made the jump, and beleive me, it felt like a jump.
Emmanuel and I are extremely passionate about using technology to improve the way people communicate and coordinate. While many ask "Do we really need another social app"? We ask, why isn't this better? Where can we go with this in the near future given the dramatic improvements in mobile technology and distribution? We see opportunity in augmenting the most fundamental human desire to connect.
We're incredibly fortunate to be able to work full-time on the products we're passionate about in this time, and in this place.
What's Next?
Almost immediately after launching Whim, we began working on what we thought of as Whim2, a highly evolved version of whim that addresses the fundamental issues I described above. It won't be called Whim2, and I can't say much about it just yet, but it has been submitted to the app store and should be available pre-SXSW. I hope you'll join us on this ride, stay tuned for upcoming announcements!

